Alex Treviño is a 3D artist with a talent for storytelling and character formation. Sitting for a few moments in front of his work proves a delight to the senses. Evidenced in his art, Treviño has a passion for crafting stylised 3D characters and by drawing inspiration from various sources, he seamlessly blends elements of style and darkness to breathe life into captivating creations. Two of Treviño's most popular pieces, The Junk Shop and The Barbershop, draw the viewer into the story. 3D World had the privilege of finding out about the man behind the art.
Our journeys are all different, but I’d be interested to know what sparked your entrance into the world of art?
My journey first began with two significant interests that developed at an early age: art and computers. Throughout my formative years, I had the opportunity to explore visual art through various courses while having computer access from my days with a Commodore 64.
Initially, I pursued my studies in architecture as it was the closest field to art. I thoroughly enjoyed aspects such as the design theory, art history, perspective, descriptive geometry, and the photography classes. However, other subjects within the curriculum, such as all of the construction and structural analysis, didn’t capture my interest, leading me to drop out.
Fate had an intriguing turn when I landed a job as a programmer and 3D artist with a Mexican film company. Over working there for five years, I was able to collect valuable experience and exposure to the world of 3D art. But during this time I also had an epiphany: I wanted to create artwork that truly resonated with me, rather than just working for a paycheque.
This story is from the April 2024 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the April 2024 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
HOW DO I QUICKLY ITERATE LIGHTING FOR LOOKDEV USING REDSHIFT AND CINEMA 4D?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles.
Scanning the stars
Matthew McMillion discovers why artist Kazu Hiro turns to 3D scanners when creating special effects makeup for Hollywood's A-listers
HOW DO I CREATE CINEMATIC CAMERAS IN KEYSHOT?
KeyShot provides powerful yet simple-to-use rendering tools through both a standalone package and a plugin for all the best-known DCC applications.
ADD RAIN TO RENDERS IN POST-PRODUCTION
3D World Editor Rob Redman shows you how to build the storytelling in your scenes with dramatic rainstorm effects
FOR 10 MODO 17.0
How to get the most from Foundry's updated 3D package
MAKE AN ANIMATION FOR A MOVING VEHICLE
Get revved up with Oscar Juárez as he details how you can create a realistic animation with help from a 3ds Max plugin
CREATE STYLISH HAND-PAINTED CHARACTER ART
Video game artist Weston Reid reveals the process for building his stylised Wild West-inspired character
THE ART OF Surajit Sen
The digital sculptor speaks to Cesci Angell about his thought processes, work on major Indian films, and having a 3D obsession
REBELS WITH A CAUSE
Trevor Hogg embarks on a galactic journey to uncover the secrets behind Rebel Moon: Part One - A Child of Fire NEXT
DRAMA & SPECTACLE
Trevor Hogg gets dangerously close to kaiju to uncover the secrets behind Monarch: Legacy of Monsters