How the architects of Metro’s wilderness are handling life in the Mediterranean
Rising out of the ocean between Sicily and North Africa, the island chain of Malta has seen generations of settlers, traders and invaders come and go, its architecture a confusion of styles from across two continents. Take a stroll along the beaches of Sliema, one of its oldest towns, and you’ll spy open-air Roman baths spread out near fortifications constructed by the French Knights of St John, shadowed by blocks of holiday apartments. Inland, you’ll find terraces and art-nouveau houses erected during the island’s spell as a British colony. You may also stumble upon the headquarters of 4A Games, the latest addition to Malta’s cultural mosaic, which relocated to Sliema in 2014 following a revolution in the developer’s native Ukraine.
Much of the revolution – which led to a full-blown civil war in Ukraine’s easternmost provinces – unfolded just down the road from 4A’s original premises in Kiev; according to Deep Silver global brand manager Huw Beynon, team members would take part in anti-government protests after work, before the bullets began to fly. 4A’s California-born CEO Dean Sharpe insists, however, that the decision to move, in itself, had nothing to do with avoiding the violence. “Certainly, that may have affected the timing, but it was always part of the plan. Just in general, try moving a company some time! You’re talking about families, kids, school, trying to find apartments for people, visas, residency permits – it’s a really complicated process. So it wasn’t like, ‘Hey, war broke out. Let’s bail.‘”
هذه القصة مأخوذة من طبعة September 2017 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2017 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart