How the maker of Parappa The Rapper has made a career out of collaboration.
Masaya Matsuura is the founding father of music games. While best known on these shores for the pioneering Parappa The Rapper, he’s renowned in Japan for his prog-pop group, Psy-S (pronounced ‘size’), which released 14 albums in 11 years, disbanding when Matsuura decided his future lay in games. He’s still committed to music, however – when we speak, he’s busy preparing for his next tour, which will take him from Tokyo to Osaka and finally Nottingham, where he’s a headline guest at All Your Bass, a new videogame-music festival being held at the National Videogame Arcade in January.
Matsuura, however, doesn’t see a distinction between these two seemingly discrete parts of his career. “The early ‘80s was a huge time, a revolution in using computers for music production,” he tells us. “I had this huge blue ocean in front of me, a chance to make a new kind of music using the computer – and the synthesiser, too, though that wasn’t computerised so much at the time.
“But there was another blue ocean – not one of tools, but friends. I had people around me who had used computers to do something else creative, that wasn’t music. At the beginning of my career, things like music, movies, TV shows, paintings… they were all in their own categories. But when computer technology came along, they all came together. There was no difference between them.”
هذه القصة مأخوذة من طبعة February 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة February 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment