Techlands sequel is more social sandbox than zombie killer
![Dying Light 2](https://magarticles.magzter.com/articles/5196/307774/5bc70aa8d68e9/Dying-Light-2.jpg)
Don’t think of Dying Light 2 as a zombie game, or a survival game, or even an open-world game in the usual sense. Think of it instead as a playable map editor, an exercise in sculpting the human and physical geography of a pestilent European metropolis – not with a cursor, but with a flying kick. Set a few years after its predecessor’s undead apocalypse, the game is built once again around the three principles of “natural movement” (Mirror’s Edge without the linearity), first-person melee (Mirror’s Edge with squelchier combo finishers) and a dayand-night cycle that alters the threat level. But it places a much greater emphasis on story, and that story is not so much told as embodied in the changing terrain.
It’s there in the fact that the streets in one district are no longer safe to wander, but there are now ziplines between crumbling facades to keep you out of harm’s way. It’s there in the queues of thankful refugees by water pumps, or the thickening of undead presence in certain alleyways, or the springing up of windmills on the horizon. All of these alterations, little and large, are the result of player interactions with the city’s people and factions, as Tymon Smektala, lead designer, explains; they reflect a commitment to telling a story that is just as malleable and unpredictable as the average zombie encounter.
هذه القصة مأخوذة من طبعة December 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة December 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
![Bulwark: Falconeer Chronicles](https://reseuro.magzter.com/100x125/articles/5196/1670775/VuX3XUQfe1713446215226/BULWARK-FALCONEER-CHRONICLES.jpg)
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/MDeamhHdK1713445946765/POST-SCRIPT.jpg)
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
![Rise Of The Ronin](https://reseuro.magzter.com/100x125/articles/5196/1670775/be63w6HQ51713445727639/RISE-OF-THE-RONIN.jpg)
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/OV8lnk1x71713445574640/POST-SCRIPT.jpg)
Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas