The Phoenix frontman on performing at The Game Awards, social gaming and creativity within limitations
Thomas Mars is the lead singer of French dance-pop band Phoenix, best known for their Grammy Award-winning album Wolfgang Amadeus Phoenix. We had the opportunity to speak to Mars during the band’s break from touring their sixth studio album, Ti Amo, and just had to start by asking him about their recent appearance on Geoff Keighley’s stage.
Seeing you at The Game Awards was a real surprise. Were the Mario and Sega references hard to implement?
Yeah, the Sega logo saying ‘Phoenix’, I wanted that because when I met Chris in the band, one of the first things he did was bring Sonic to my place. The first year we met we were either making music or we were playing Sonic. Then we expanded the idea to getting these Nintendo sounds and adding these textures in the song like an 8bit game. It was a fun little thing to do. Branco [Laurent Brancowitz, Phoenix’s guitarist] spent a lot of time putting those sounds in. I also tried to harmonise the same way they say ‘Say-Gah!’ which is really hard, but in the end we decided, ‘Let’s not waste any more time on this’. (laughs)
What’s your earliest gaming memory?
هذه القصة مأخوذة من طبعة May 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image