Derek Yu makes a return to his classic actionRoguelike
After Derek Yu shipped Spelunky for Xbox 360 and PC in 2012, he took a big break from making games. He’d just become a father, and he was also recovering from the stresses of remaking his freeware GameMaker game with programmer and fellow designer Andy Hull. But Yu wasn’t exactly idle. For a start, he had to look after his new daughter, but he also started writing a book about Spelunky’s development and design, a way for him to unpack his thoughts about its creation. And in it lay the seed for a sequel.
“I was essentially doing research on my own game,” Yu tells us. He spoke to everyone involved in its development, and finally read what had been written on the game and watched videos of people playing. “I’d thought about making a sequel for a while, but it made me want to do it even more because I’d just relived the development of the first. I could see it a little more clearly because I wasn’t in the middle of it.”
هذه القصة مأخوذة من طبعة December 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة December 2018 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart