Yoshiro Kimura peels back the layers of his studio’s wonderfully eccentric catalogue.
Before he founded Onion Games in 2012, Yoshiro Kimura felt lost, a man “without a cause”. He’d left Grasshopper Manufacture, after producing Suda 51’s No More Heroes and its sequel and directing the wonderful Little King’s Story. And with the Tohoku earthquake still fresh in his mind, Kimura found himself thinking about his career. “Games didn’t seem to play a part in helping humanity, in helping Japan rebuild,” he says. Meanwhile, the industry he loved seemed to be increasingly focused on social games, and that just wasn’t Kimura at all. He wasn’t sure where to go or what to do.
The turning point came during a trip to San Francisco to attend 2012’s Independent Games Festival. Kimura looked up at a huge screen, showcasing a whole host of indie games, and found himself transfixed – and then, suddenly, inspired. “It was almost as if the screen itself was talking to me, saying, ‘Hey, Kimura. There’s all this possibility out here. What do you want to do?’”
هذه القصة مأخوذة من طبعة January 2019 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة January 2019 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart