Run for the hills and prepare for PTSD all over again
Nothing could have prepared us for Kojima and del Toro’s Silent Hills teaser, PT. The feeling as you turn that corner, dreading what you might see. Perhaps it’ll be nothing this time? Or the bathroom door might be ajar? But maybe there’s a horrific dark shape lurking at the end of the hall. Freakishly tall, looming, and ready to be nightmare fuel for weeks. Want to feel like that again? Good. Read on. And prepare to sleep with the light on.
Taking PT as a starting point, horrific Kickstarter success Visage wants to sneak into your brain and scare you silly, and it does it all without even shouting boo when things get quiet. “as opposed to the traditional jump scares, psychological horror is attractive thanks to its fear being more subtle, but all the more effective,” explains Jonathan Gagné, game director and co-founder of SadSquare Studio, darkly. “It’s a fear that can linger on the back of your mind even after the player stops playing, instead of simply being what one could call cheap thrills. We want Visage to shock, to offer an experience that is hard to forget, and to challenge your way of thinking about certain darker subjects. Psychological horror, at least to us, is the way to go.
Think Silent Hill. after any Silent Hill playthrough, you are left with questions that leave you starving for answers.”
House trap
هذه القصة مأخوذة من طبعة May 2017 من Gamesmaster.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2017 من Gamesmaster.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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