Tomb Raider plunged Lara Croft into a deep waters and cavernous tombs, and allowed gamers to explore a full 360-degree 3D environment. A star was born…
Gavin Rummery was sitting on the stairs within the maze of Core Design’s headquarters when he suddenly realised the gargantuan task that lay in the weeks, months or perhaps years ahead. Next to him was Toby Gard, a 23-year-old who was, at that point, best known for his work as a graphic artist on the kart racing game BC Racers which starred characters from Core’s Chuck Rock series.
“It was my first day and I was told there were two potential games I could work on,” Rummery recalls. “Toby enthusiastically described his vision of one of those games to me, which was more like someone describing a movie pitch than a game design that was possible in 1995.
“I honestly wondered how this young animator had persuaded anyone to let him try to make this thing, but as the new boy I just nodded and smiled whilst inwardly wondering how any of it could be made to work.” That game was Tomb Raider and what Gard had described was like nothing else. It was also about to turn CoreDesign from a loosely organised group of mainly former Gremlin Graphics employees into one of the biggest and richest developers on the planet.
By the time Gard found himself explaining the concept to Rummery, he had already spent many months developing the game’s lead character. As a huge fan of blockbuster action movies such as Tank Girl and Indiana Jones, he wanted the hero to be athletic, adventurous and smart. The character was originally going to be a man, and Core had already dabbled with such a figure in its Rick Dangerous series. But the makers feared the might of Hollywood because it was looking too close to Indiana Jones – there was even a whip used to climb and lasso things. Jeremy Heath- Smith didn’t fancy taking on LucasArts so the character was switched to a woman and she was named Lara Cruz.
هذه القصة مأخوذة من طبعة Issue 295 من Play UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة Issue 295 من Play UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Cyberpunk 2077
CD Projekt Red Finally Pulls Back the Curtain
The Division 2
No politics please; this is Clancy.
Ghost Of Tsushima
Finding the beauty in bloodshed
Vampyr
Better left undisturbed in the shadows
Resident Evil 2
It’s a remake in name alone
The Awesome Adventures Of Captain Spirit
No we’re not crying, YOU’RE crying
Earthfall
Lost in time
Anthem
BioWare is back to its best
15 Ways Fifa 19 Is Letting You Play Your Way
The ever-iterating football series is taking another leap forward, but this time it’s more about player empowerment than technology
In The Crossfire
How Warface Is Trying to Navigate the Warzone of Free-to-play Shooters to Conquer Consoles