This year, for the first time, Gamescom had him – and gave him headline billing with the inaugural Gamescom: Opening Night Live broadcast – and it is probably just as well. Elsewhere this was a case of recent history broadly repeating. While Sony did deign to show up to the Cologne event after spending E3 week with its collective trotters up, this was a half-arsed sort of return that does little to dispel the worrying notion that Sony is running down the generation on a combination of fumes and hubris. Yes, Kojima brought down the curtain on Opening Night Live with an extended look at Death Stranding, but you felt that was driven more by Keighley than the platform holder. There was a booth, sure, but little in the way of news. Kojima aside, the biggest announcement – if you could call it that – was also on Keighley’s stage. The likeable young developer Jack Attridge revealed that his studio Flavourworks’ debut release, the live-action game Erica, was immediately launching on the PlayStation Store. Erica was announced at Paris Games Week in 2017 and has received almost zero promotional support since. Was Sony back? Yes. Are we still worried? You bet.
هذه القصة مأخوذة من طبعة November 2019 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة November 2019 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Bulwark: Falconeer Chronicles
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René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
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The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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