Rami Ismail on Meditations – a year’s worth of contemplative daily games.
Ten dark grey bars lie in the middle of the screen, arranged like rudimentary dominos. Click on the first and it turns a creamy white. Click on the second, and it too lights up. Ditto, the third. But on the fourth click, they all reset to their original colours. It takes a while to realise what you’re supposed to do: curb your natural instinct for instant gratification, leave a longer gap between each click than the previous one and you’ll eventually light up all ten. And that’s the game.
This is Tempres by Melbourne-based developer Tak, the inspiration for a yearlong interactive art project set up and curated by Vlambeer’s co-founder and staunch indie advocate Rami Ismail. Meditations is the work of Ismail, a small team of helpers, and more than 350 game developers. Download the launcher and you’ll receive one game each day for a year. The games are small – no more than five minutes long. You can use them as inspiration, or simply a diversion: Ismail doesn’t mind either way.
It was late 2017 when he first encountered Tempres, via Itch.io’s Randomizer, which lets you set up a filter to discover something new from its vast library. “I played it early in the morning and just having this moment of insight, something little to toy with, had this weirdly profound effect on my day. I ended up thinking, ‘Why don’t we do this every day?'” Why, indeed. The first week of January 2018, he emailed Tak with his pitch for Meditations. “I explained and asked if I could use his game for January 1 [2019], and that’s where it started.”
هذه القصة مأخوذة من طبعة March 2019 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة March 2019 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image