As he paints an ethereal portrait piece, Simon goinard reveals his techniques for using light to capture volume and shapes effectively
This workshop will reveal how I design most of the lighting in my character designs. Then I’ll explain my approach to balancing shapes and introducing an impressionistic mood with two basic Photoshop brushes.
I’ll also cover the idea often depicted by Hans Holbein: that adding or changing a tiny detail in a portrait can make a significant difference to the mood in the piece. Finally, I’ll attempt to demonstrate the simultaneous contrast effect. This is when two colours that are placed alongside each other appear differently, depending on which colours are used and what they’re adjacent to. By the end of this workshop you’ll be aware of what to look out for during the different stages of the painting process when designing an original character.
Finally, bear in mind that this workshop is based my commission to paint this issue’s cover art. This means that I’ve had to adapt the sketch and colours palette to the specific art direction and feedback given by the ImagineFX team. However, this doesn’t change anything regarding my regular approach to my work, which is the main thing that I want to try to explain across the next few pages!
1 Take the correct approach when sketching a portrait
I always start the sketching process of a character with a vertical composition. It’s a basic rule that people tend to forget. Don’t work from a horizontal or a random frame for a portrait composition. It has to look like a portrait. Each limb of the human body is longer than it is wider, and so the composition will always look better when you take a vertical approach to the assignment.
2 Basic drawing intention
هذه القصة مأخوذة من طبعة September 2018 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2018 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world