What makes a great computer game? for some it’s the cut and thrust of the action, while for others it’s the problem-solving and interactivity involved. However, for a game to go down in legend these days it’s really about developing a truly immersive environment. that’s why the skills of hugely talented concept artists like Donglu Yu are so valuable to the gaming industry. Based at Ubisoft in Montréal, Canada, Donglu’s creativity has helped shape the Assassin’s Creed franchise – arguably the most visually appealing and immersive video game series of all time.
“The video games industry is becoming more and more competitive, both in terms of becoming a concept artist and making successful, triple-A products,” says Donglu. “Concept art has never just been about creating beautiful paintings. it’s about finding design ideas, exploring visual and thematic variety in order to enhance the player’s experience. And for me, that’s really the fun and challenging part of my job.”
Players around the world certainly have her to thank for the atmosphere generated in titles like Assassin’s Creed: Brotherhood (2010), set in a richly envisaged late-15th century, or Assassin’s Creed iV: Black flag (2013). the latter is one of Donglu’s favourites and took the dark intrigue of the series to a whole new level with an 18th century setting and colonialism and piracy as key themes. However, her portfolio isn’t solely historical, and she was a driving force on cyberpunkthemed Deus Ex: Human revolution (2010) with Eidos as well as far Cry 4 (2014), with its fictionalised Himalayan setting.
Learning Through Frustration
هذه القصة مأخوذة من طبعة November 2019 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة November 2019 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
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Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
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The artist talks about his journey into the mythological world