MacBook Pro 13-inch (M1, 2020)
ImagineFX|February 2021
NEW LEAF Discover why designers and video editors should be glad that Apple’s latest MacBook has given Intel’s chip tech the cold shoulder
MacBook Pro 13-inch (M1, 2020)

The new MacBook Pro 13-inch (M1, 2020) is one of the most exciting laptops Apple has ever made for designers. For the first time ever, the company is using its own chips for a MacBook – the M1 chip.

By having control over the hardware and software of the MacBook Pro 13- inch (it runs the new macOS Big Sur, which has been built to take full advantage of the M1 chip), Apple is promising big things, including increased performance, faster boot times and longer battery life.

It also promises that the new MacBook Pro can run all of your favourite creative applications, either with new versions made for the M1 architecture (Apple’s Final Cut Pro, GarageBand and other creative programs all have M1 versions, while Photoshop has been updated with an M1 version), or via Apple’s Rosetta 2 tool, which effectively enables almost any existing Mac application to run on the M1 MacBook Pro.

Perhaps most exciting of all, though, macOS Big Sur can also run iOS apps. This gives you access to thousands of apps and games, including many of the best iPhone apps for creatives.

BANG FOR NO MORE BUCKS

One thing we’ve liked seeing Apple do recently is launch new versions of products for the same price the previous model launched for, and it’s done it again. This MacBook’s starting price of £1,299 is the same the earlier MacBook Pro 13-inch launched for. So for the same money, you’re getting new and improved hardware. The base model of the MacBook Pro 13-inch (M1, 2020) has the M1 chip, which comprises an eight-core CPU and eight-core GPU, along with a 256GB SSD and 8GB of unified memory.

هذه القصة مأخوذة من طبعة February 2021 من ImagineFX.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة February 2021 من ImagineFX.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

المزيد من القصص من IMAGINEFX مشاهدة الكل
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 mins  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 mins  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 mins  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 mins  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 mins  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 mins  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 mins  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 mins  |
January 2025