The German animation studio has built a reputation on skilled craft across multiple disciplines, as Julia Sagar discovers
Studio Soi’s films were once described as the “wooden toys” of the animation industry, says founding animation director Klaus Morschheuser – and it isn’t hard to see why. BAFTA-award-winning cartoon The Amazing World of Gumball and stunning Academy award-nominated short The Gruffalo are just two examples from the Ludwigsburg-based animation studio’s exceptional portfolio of globally acclaimed films. So how did seven animation graduates with no clients build a 60-strong team and worldwide reputation for visual innovation? And is it as fun to work there as it looks?
“From the start, an essential concept behind the studio was that all founders had different roots: 2D, puppet and 3D-animation, design, compositing and someone who can handle all the production work,” says Klaus, who launched Studio Soi in 2003 with six fellow students from internationally renowned film school Filmakademie Baden Württemberg.
“This was a great ground-base when starting new projects, because we were able to discuss things freely, and everyone could bring in their ideas and concerns. Also, we could decide which technique made the most sense for each project and who could handle it best.”
IDEAS WELCOME
This ethos continues to run through the studio today. “We take all feedback into consideration while working on the films – everybody from interns to broadcasters can contribute to the creative process,” says Klaus. “If somebody has a good idea, it’s always worth listening.”
هذه القصة مأخوذة من طبعة March 2017 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة March 2017 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world