Could Mount & Blade II: Bannerlord be 2017’s best RPG?
Mount & Blade is an unlikely success story of the kind that only really happens on PC. Awkward, weird, and not particularly pretty, it’s nonetheless a triumph of sandbox design. It mixes tactical combat, RPG progression, and strategic simulation, all in a sandbox world full of possibilities. In Mount & Blade: Warband, 2010’s standalone expansion, and easily the best game in the series, players are free to explore a massive, politically intriguing medieval kingdom.
Now, after years of waiting, a full sequel is on the way. TaleWorlds’ sizeable, dedicated fan base has been clamoring for Mount & Blade II: Bannerlord ever since its announcement back in 2012. It’s one of my most anticipated games of the year, and I’m excited to find out how it has progressed since the footage shown at last year’s PC Gamer Weekender. Tale Worlds doesn’t disappoint, and I get to watch as community manager Frank Elliott plays through an hour of a new campaign.
A new character, Yasmin, is created. She’s spawned into the Southern Empire—a once mighty imperial power, now on the brink of collapse. Banner lord is set 200 years before Warband, and depicts the early days of some of this world’s great powers. Despite the fictional nations, this is no fantasy land. Weapons, armor, and architecture are all designed to resemble historical equivalents from between 600 and 1100 AD.
هذه القصة مأخوذة من طبعة May 2017 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2017 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios