Hands-on with Capcom’s other big fighting game.
Given the growth of Marvel into a colossus, it’s surprising to see a new MvC game. You can only imagine how much more complicated it is to secure the rights to this scrap for the ages, but here we are. This time it’s been reworked into a two-on-two format, as opposed to three-on-three battles. In doing so, there’s been some interesting changes.
The game now uses a four-button layout for strikes—light and heavy punches and kicks—plus a button to use an Infinity Stone and one to tag in your partner. Accessibility is one of the game’s main design pillars. Executive producer Peter ‘Combo Fiend’ Rosas stated that the team “expects a lot of new players to show up, so however long they have they’ll be able to pick up a pad, see their favorite hero and have fun”. It is possible to mash light punch and your character will perform a basic combo, for example, while pushing heavy punch and kick will unleash a super move.
هذه القصة مأخوذة من طبعة August 2017 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2017 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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