INSTRUMENTS OF DESTRUCTION
Edge|August 2021
Red Faction’s tech lead brings the house down once more
INSTRUMENTS OF DESTRUCTION

Developer Radiangames

Publisher TBA

Format PC, consoles TBA

Origin US Release Q4 2021

Luke Schneider has plenty of experience in building things up just to knock them down again. He spent five years as lead tech designer on Red Faction: Guerrilla, a game fondly remembered for its destructible scenery if not necessarily much else. Since striking out on his own under the banner of Radiangames, Schneider has spent the past decade releasing mostly arcade shooters and physics puzzlers. His most recent was Speed Demons, an Apple Arcade launch title that’s essentially Burnout seen from a Micro Machines perspective, and it seems all those motorway pile-ups reawakened Schneider’s appetite for destruction.

“That’s where the whole basic idea came from,” he says – an urge to return to his roots and do a bit of smashing. He started with the tech, toying with Unity’s physics systems to create structures that could be toppled dynamically. The question was: by what? His first idea was a robotic sphere – “BB-8 meets EVE from Wall-E” – that the player would roll around the levels. But for all the abilities he piled onto his wrecking ball hero, “I didn’t really see how that was going to be very replayable”.

هذه القصة مأخوذة من طبعة August 2021 من Edge.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة August 2021 من Edge.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

المزيد من القصص من EDGE مشاهدة الكل
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025