Warhammer is usually experienced from far above. Whether in the guise of its orcs and elves Fantasy incarnation, or orks and Aeldari 40,000 (40K) incarnation, Games Workshop's universe of eternal war has always been about floating on high as a god, ordering units of troops to charge into bloody and highly chancy turn-based battle. After all, Warhammer always was, and still is, primarily a tabletop wargame. So when a licensed videogame comes along and moves the viewpoint into its worlds to one of the rank and file, it can feel transformative.
We're running through a factory deep within the hive of Atoma Prime, a dystopian city of nine billion souls. Around us, hulking Leman Russ tanks are under construction. Ahead of us is a cooling system that's rigged to blow. And between is a horde of cultists, traitor guardsmen, and worse. They clamber over railings and storm through doorways. They take positions on gangways high above, and, as a Chaos Hound howls, they gather for an assault from behind. Warhammer 40,000's fabled setting comes into full focus when it's pressed up against your face in first-person. A toughness three, one-wound cultist becomes a close and present threat instead of feeble battlefield chaff that's blown off the table in the Ultramarines' first shooting phase. In Darktide, it leers and taunts, showing off every lesion and mark it suffers as a servant of Chaos. From the hive's steaming hallways and cramped living quarters to its cavernous factoria and interior superstructures, this game sets out to express the on-the-ground experience of grimdark.
هذه القصة مأخوذة من طبعة July 2022 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2022 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart