Developer Joon, Pol, Muutsch, Char & Torfi
Publisher Noodlecake Games
Format PC Origin International
Release 2021
Jonatan Van Hove didn’t set out to make a game about spying on squirrels. The concept for Nuts arose from a sense of untapped possibility in the simple act of looking at and recording 3D environments. “I can create an empty world and put a camera in there and it just works,” Van Hove tells us. The choice of a forest backdrop reflects Van Hove’s admiration for seasoned indie developer Pol Clarissou. Clarissou is a connoisseur of virtual vegetation: his projects include a study of moss and an otherworldly tree mod for Skyrim. Together, he and Van Hove (aka Joon) have cultivated a landscape of moody, flat coloured silhouettes that fade eerily into the distance, trunks and boulders mixed with artificial objects such as ruined churches.
هذه القصة مأخوذة من طبعة November 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة November 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image