![Shaping the future](https://magarticles.magzter.com/articles/5196/515830/5f6af51877095/Shaping-the-future.jpg)
On a Wednesday afternoon in late July, 15 seconds of footage took Twitter by storm. With over 100,000 likes and 45,000 retweets, the short but sweet musical sting for Team Reptile’s Bomb Rush Cyberfunk whipped up the collective nostalgia of Jet Set Radio fans into a powerful frenzy.
Managing director Tim Remmers hadn’t underestimated the appetite of the community behind Sega’s long-forgotten series. Still, the small Dutch studio’s expectations were blown out of the water as the teaser quickly became one of the top Twitter game announcements of all time, nearly equalling EA’s Skate 4 reveal. “That’s not what we expected,” notes Remmers, who has been fighting his email backlog ever since.
The response to the trailer has been a source of validation for Team Reptile, which has been working on the game for a while without any outside feedback. “It’s been almost 20 years since the last Jet Set Radio game, and we’re all grasping for anything that looks like it or feels like it,” says game director Dion Koster. “It could have happened ten years earlier, but we had to be ready for it.”
The commercial and competitive success of projectile-fighting precursor Lethal League Blaze demanded a lot of the studio’s attention, but it also gave Team Reptile the confidence and the resources to embark on this ambitious project, one the studio’s been working up to for a long time. “We kept believing that it was bigger than games,” adds Koster. “Like, you’re grabbing people that don’t even play games, you’re grabbing people that just enjoy the street culture.”
هذه القصة مأخوذة من طبعة November 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة November 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas