After a whirlwind year-long development process that has seen it rapidly gain and lose players, Dota Underlords has just left early access, officially marking Valve’s first foray into mobile games. Meanwhile, Steam is in the process of breaking its own record for concurrent user numbers, buoyed by a recent expansion into China, and – seven years on from its release – Counter-Strike: Global Offensive is doing the same, having recently followed other Valve titles like TF2 and Dota 2 into the waters of free-to-play.
It is, frankly, an incredible amount of activity for a studio with a headcount of 350, especially when you consider that number includes Valve’s nascent hardware division. This is the story of how it came to be, and where the studio goes next.
HALF-LIFE:ALYX
هذه القصة مأخوذة من طبعة May 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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