Crashing castles in dead cells.
Dead Cells has robust DNA. This is an action platformer with Castlevania’s environments and gothic bestiary, wed to Dark Souls’ exploration and sense of risk. From Diablo it inherits weapons with randomized effects and deep combo potential, and from Spelunky it learns how to create that ‘just one more run’ feeling with new surprises to discover. This is an ambitious act of successful synthesis, as its components have been executed beautifully.
It’s gorgeous, for a start. Smooth animation, evocative pixel art, and gratifying effects cast Dead Cells in a good light from the off. Its moody fortresses and haunted villages are atmospheric but never drab, and each zone introduces a new splash of color to the game’s palette. Defeated enemies erupt in a shower of gems and weapons strike with gratifying force thanks to on-point sound design.
These touches gild a superbly-executed movement and combat system. You have a double jump and a dodge roll that grants a vital window of invincibility. You can bust through wooden doors to stun enemies with a satisfying crunch, and leap from chains to dodge projectiles and reach new areas—and that’s without factoring in your arsenal.
هذه القصة مأخوذة من طبعة November 2018 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة November 2018 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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