JURASSIC WORLD EVOLUTION looks gorgeous but lacks bite.
What’s wrong with learning about tranquillizer darts while the park is closed? If this theme park management sim allowed me to fire employees I would be shoving this guy on the next helicopter out of the Muertes Archipelago.However, it does not.
Jurassic World Evolution is in a tricky spot. It’s a gorgeous game in terms of how the dinosaurs look, but it’s beholden to the movie franchise in ways which disrupt management sim play. I’m also many hours in, and really starting to chafe against the game’s lack of depth in multiple areas.
You begin your dino park management career on Isla Matanceros. You learn the core patterns of the sim, so placing buildings, making sure they’re powered and connected to pathways, and then start to fulfil contracts that gradually unlock more options.
Completing key missions opens up new islands. Each island has its own challenges, so on Matanceros you get your bearings, Isla Muerta is wracked by storms which can damage buildings and release dinos, Isla Tacaño’s park is bankrupt so you must make the island profitable. By contrast, Isla Nublar—the setting for the original book and movie—is an unlimited sandbox area.
هذه القصة مأخوذة من طبعة September 2018 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2018 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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