Play a lizard and duel a horse in the bizarre and wonderful Soulcalibur Vi.
The samurai Mitsurugi launches into a vertical combo, sweeping his katana above his head and down again. He has several versions of this attack with varying ranges and speed, and it’s easy to dodge. In other fighting games these windows of vulnerability are fleeting moments, but in Soulcalibur they are long enough to savor. A deft step left with Geralt exposes the samurai completely, and I punish Mitsurugi with a quick combo to his side.
Soulcalibur VI creates satisfying battles with a simple set of commands. You have a horizontal attack, a vertical attack, a kick, and a block. Special moves ask you to press two buttons at once along with a direction or two, and aside from a super attack and power-up move on the right bumper, that’s more or less it. You can string together combos of three or four blows, but it’s more important to know when to block, when to dodge and when to strike.
هذه القصة مأخوذة من طبعة January 2019 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة January 2019 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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