How developers build the tutorials you skip.
Luca Redwood makes puzzle games. Quite good ones, if the reception of You Must Build a Boat and 10,000,000 are anything to go by. His new game, Photographs, is a narrative puzzle adventure that uses adaptive tutorials. Nothing is revealed about what you’re supposed to do or how you’re supposed to do it unless you trigger invisible code that reveals a specific bit of information. The vast majority of instruction doesn’t use text for a simple reason, “Some people will read your text,” Redwood says, “but most won’t.”
It’s a common piece of knowledge in development circles that no matter how important it is, many players will avoid or miss pieces of your tutorial. They clearly need to know how to play the game—how do you move past their natural reluctance with as much success as possible?
هذه القصة مأخوذة من طبعة August 2019 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2019 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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