It’s not often that a multiplayer shooter decides to reinvent itself six years into its life. In the age of service games that never stop updating, Blizzard is taking a chance by revamping large parts of its competitive FPS and slapping a ‘2’ on the end of it. Overwatch 2 is not a sequel in the way we understand them. What I’ve seen of the multiplayer PvP beta so far feels more like an expansion.
Overwatch 2 will have more heroes, more maps and an intriguing PvE story mode, but Blizzard is also taking this opportunity to completely upend the meta it’s spent six years building with one simple rule change – Overwatch 2 is no longer a 6v6 game. One tank slot is gone and it’s now 5v5.
Hearing lead hero designer Geoff Goodman explain the change to a virtual room of press, I got the sense that Blizzard wants Overwatch 2 to be a faster, more immediately exciting competitive shooter.
“We had this big moment where we were gonna make this other game, essentially, and so there’s really no better time to try experimenting with really big changes,” Goodman said. Goodman and the team started by stripping back the entirety of Overwatch and reconsidering its fundamentals. “What are the engagement ranges? What are the team sizes, are we happy with the way it is?” he said. “It was an exciting time, in a way, because a lot of us were around back when we started on [the first] Overwatch, and it was kind of that atmosphere again. It’s like, ‘Well, man, if everything’s up in the air, let’s treat this like anything could go, whatever we can try.’”
BACK 2 BASICS
هذه القصة مأخوذة من طبعة July 2022 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2022 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios