I thought he who controlled the spice controlled the universe, but it turns out he who controls the spice mostly just pays hellish taxes.
Here I am on Arrakis, spreading Fremen warriors to more and more territories so I can collect enough spice to rule the desert planet. And yet I have to pay most of my haul to the Spacing Guild as a bribe? And they want more every month? Forget this competition between the Atreides, Harkonnen, Fremen, and Smugglers factions: I hope 4X strategy game Dune: Spice Wars eventually includes a win condition that lets me tell the Spacing Guild to piss off. They’d probably nuke me from orbit, but I worked hard for that spice, braving sandworms and massive storms and treacherous spies. If I’m gonna go out I want to end my rule like Tony Montana, mountains of spice glistening on my impressively over-sized desk.
Dune: Spice Wars is the first videogame based on Frank Herbert’s books in two decades, and it’s an ambitious project for developer Shiro Games. When I think 4X, I think enormous games like Civilization and Total War made by hundreds of people, packed with so many menus and tooltips I’m intimidated before I’ve even left the title screen. Shiro Games, meanwhile, has a team of only 22 working on this new 4X strategy adaptation of Dune. (Shiro developed its breakout game, Northgard, with a team of just nine or so devs). Spice Wars launched in Early Access at the end of April, with a single-player mode for now and open-ended plans for future growth.
HOW YOU DUNE?
هذه القصة مأخوذة من طبعة July 2022 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2022 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios