Rebuild a broken world in Phoenix Point, a bold new sci-fi strategy game from the creator of the original X-COM.
When the game starts in 2047, most of humanity has been killed, abducted, or transformed into alien monstrosities,” says lead designer Julian Gollop, who is perhaps best known for creating the original X-COM series. “But there are a few isolated groups that have managed to survive.”
“The Phoenix Project organization you’re the leader of is very diminished,” he says. “You’re being attacked on all sides by various different powers. But out of the ashes of the devastation of the virus, which comes to be known as the Pandora virus, there comes a number of charismatic leaders who claim their factions will be able to rebuild the world and make it better.”
Julian Gollop has been making strategy games for decades, from Laser Squad and Rebelstar Raiders in the ’80s, to the legendary X-COM series in the ’90s. That’s the old X-COM, with a dash after the X, rather than Firaxis’ recent (and equally superb) reboot, XCOM. But Phoenix Point seems to be bigger, grander, and more ambitious than anything he’s done before, and I ask what inspired him to start the project.
“I wanted to pursue what I call my vision of a grand strategy game, which involves tactical turn-based battles as well as a wider strategic conflict,” he says. “I love this multilevel, multiscale aspect to strategy games, which is heavily influenced by some of the board games I used to play when I was much younger. Before computer games existed, in fact.
“I also wanted to revisit some of the ideas I was developing in the original X-COM series. For example, in X-COM: Apocalypse there was this idea of a living city with multiple factions that you had individual relationships with. This was something I wanted to explore a lot more.”
DEAD RISING
هذه القصة مأخوذة من طبعة February 2019 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة February 2019 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios