TIME WASTED
PC Gamer|November 2021
12 MINUTES squanders its time loop on dull repetition and the year’s worst twist ending.
Wes Fenlon
TIME WASTED

There’s a puzzle in adventure game Gabriel Knight 3 infamous for being so illogical that ‘the cat hair mustache’ has become the bad puzzle that all others are compared against – the pinnacle of design that makes you ask yourself, “How the hell was I ever supposed to think of that?” I had that exact feeling while playing 12 Minutes, which uses a time loop to let you live out its frustrating and obtuse puzzles again and again and again.

You start 12 Minutes as a nameless man coming home to your small apartment, where your wife greets you warmly with a candlelit dessert and a surprise: she’s pregnant. A few minutes later, a cop kicks down the door, accuses your wife of being a murderer and strangles you to death. Enter the time loop: still gasping for air, you reappear at the apartment door. How do you stop the cop from killing you, armed with the knowledge of what happens next?

Early on I thought the answer would lie in picking apart every action the characters in 12 Minutes take, but after a few basic discoveries, 12 Minutes becomes a game of rote incremental progress. The first time I figured out how to knock out the cop and start asking him questions it felt like a victory, but by the time I finished 12 Minutes I’d gone through the same steps at least a dozen times, trying to find new story paths branching off from every decision. It was never rewarding.

هذه القصة مأخوذة من طبعة November 2021 من PC Gamer.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة November 2021 من PC Gamer.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.