It can be hard going back to play a game you loved years ago. Sometimes nostalgia is strong enough to overlook things like aging graphics, tinny sound, and fewer of the features we’ve become accustomed to with modern games. But sometimes no matter how much you enjoyed a game in the past, it’s just too difficult to get back into it again when so many years, or even decades, have gone by.
And it can be especially hard convincing other people to play a game from a couple of decades ago. I can tell people until I’m blue in the face that LucasArts’ 1994 dogfighting simulator TIE Fighter isn’t just one of the best Star Wars games ever, but that it’s one of the best games ever, full stop. It’s a true classic. Unfortunately, these days, it looks like a classic, too. It’s just really, really old. I think if you didn’t play it then, you’d be pretty unlikely to play it now.
So to my mind, TIE Fighter: Total Conversion is just about as close as you can get to a perfect mod. Not only does it do a fantastic job of porting the original TIE Fighter into Star Wars: X-Wing Alliance, it comes with updated visuals, sports a remastered soundtrack, and adds to the original campaign with new and more expansive missions.
هذه القصة مأخوذة من طبعة November 2021 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة November 2021 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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MARVEL: ULTIMATE ALLIANCE
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GODS AND MONSTERS
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PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios