Building World of Warcraft’s most impressive booze collection.
It all started in Zul’Gurub, in 2005… wait a second, strike that. It started with World of Warcraft’s launch in 2004.
WoW is a game with so much content that it’s impossible to have everything, and collecting achievements, mounts, pets or fashionable armour is not rare. I ended up taking a different route: since the old days of WoW, I have collected alcohol.
When the game launched, alcohol was included simply for whimsy. Upon drinking, your screen blurred a bit, typed speech would slur and walking in a straight line was nigh impossible. This was completely useless, yet tons of fun. Getting drunk was a money sink and a pastime you shared with friends, but the habit was also surprisingly cost-prohibitive. It’s difficult to get loaded on 40-silver bourbon all the time when you had to save up for that expensive mount. Regardless, my friends and I imbibed with impunity, spending our time being social and ridiculous instead of grinding for cash.
هذه القصة مأخوذة من طبعة September 2018 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2018 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios