FORMAT PS5 (reviewed), PS4
PRICE £59.99
ETA Out now
PUB Ubisoft
DEV Ubisoft Toronto
PLAYERS 1-2
LENGTH 20 hrs approx (campaign)
ACCESSIBILITY Menu narration; scalable UI and fonts; enemy outlines; pickup outlines; customisable subtitles; speech to-text, trigger effects on/off, colourblind mode; much more
This is a game with an awful lot of similarities to the fictional country of Yara in which it is set. Both are beautiful; both display an odd mix of being stuck in the past and keeping pace with the modern world; both are broken in places; both thrive on violence; and both offer journeys that are not easily forgotten.
Yara is a Latin America not seen outside pulp fiction. Almost everybody is either a guerrilla or a government soldier and, despite the abject poverty visible throughout the islands, its people have access to and deep knowledge of complex technology when convenient for the story.
In truth, Far Cry 6 doesn’t get off to a great start. It opens with a compulsory stealth section (we know! In 2021!) which is at least fairly brief. It does its best to shock, trying to establish what a military dictatorship looks like from the ground, but succeeds only in looking like… well… a videogame doing its best to shock.
The first few hours are essentially an extended tutorial, unsubtly introducing game mechanics through missions and largely keeping a tight rein on what you can do. It’s not bad, but it is awkward, and doesn’t feel very Far Cry-like. Once this section is over, however, and you realise that the island you begin on is a comparative speck on the map, the true experience begins.
هذه القصة مأخوذة من طبعة December 2021 من PLAY Magazine UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة December 2021 من PLAY Magazine UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird