Telling tales
PLAY Magazine UK|October 2021
Moss: Book II spins a new yarn for great mouse protagonist Quill. We catch up with developer Polyarc
Telling tales

Our tiny mouse companion, Quill, hasn’t given up on us. In fact, the more stumped we find ourselves, the more emphatic her gestures become. We know the solution to this puzzle is staring us in the face but Quill’s guidance, communicated primarily through American Sign Language, makes it all click together.

Developer Polyarc’s first PSVR title endeared us with its pint-sized protagonist back in 2018 and, in news that’ll please many, Quill is set to return in Moss: Book II.

“We were really just blown away by just how much people emotionally connected with Quill […] The amount of emails and letters and things that were sent,” principal engineer and design director Josh Stiksma tells us. “And it wasn’t just Quill, it was the wonder, the whimsy of the world that really brought people back to almost their childhood. A few of the letters that we got were people referencing they haven’t felt this way playing videogames since they were a kid.”

Stiksma says continuing Quill’s story was, tentatively, part of the plan. He says, “It was always in the back of our minds. We, as an independent studio, [are] always like, ‘We sure hope that the game does well and people allow us to continue the story!’”

WORKING HER TAIL OFF

هذه القصة مأخوذة من طبعة October 2021 من PLAY Magazine UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة October 2021 من PLAY Magazine UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

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