How composers craft the soundtracks to the games that you know and love, plus a rundow of some of our favorites
Most composers come from humble beginnings, and the first soundtrack that Jesper Kyd ever created was for Sub-Terrania on the Sega Genesis. It was developed by a small game studio called Zyrinx he helped cofound with friends, which later evolved into IO Interactive. But given that games traditionally take two or three years to make, Kyd set his sights on bigger things. “I wanted to write music for many different kinds of games, films and TV shows, so I declined joining this new company,” admits Kyd. “I decided freelancing was the best way forward. I continued working with my friends, this time through their new company IO Interactive, and the first title we worked on together was Hitman: Codename 47.”
هذه القصة مأخوذة من طبعة May 2018 من Official Xbox Magazine.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2018 من Official Xbox Magazine.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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