One woman’s habit of never deleting files may have made her a legend in the Minecraft archival scene, after it was discovered she was still holding onto an ultra-rare piece of the game’s history.
In 2010, Minecraft was still in alpha, updating on an almost weekly basis as the game found its feet. One of these builds, Alpha 1.1.1, added fishing rods and ducking, but also came with a nasty bug that crashed the game with a gray screen. A mere 3.25 hours later, that issue would be remedied by Alpha 1.1.2. Between its brief lifespan and buggy release, the previous patch was all but forgotten. Not so by Minecraft’s archival scene though. Blocky historians have spent years trying to account for every part of Minecraft’s development history, and Alpha 1.1.1 was one pain point. Few people downloaded it, fewer still kept it around given its crashing habit.
هذه القصة مأخوذة من طبعة October 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة October 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios