One mark of a great videogame is how clearly you remember it. A decade on from Dark Souls, there are still parts of its flame-cursed world I can readily map out on paper—their layouts, threats, and variables hammered into me by a combination of fabulous aesthetics, surgical perspectives, and brutal trial and error.
I already have a similarly crisp memory of parts of Elden Ring, FromSoftware’s blend of Souls dungeons and combat with an open world and day/night cycle reminiscent of Breath of the Wild. One of the first areas you’ll reach in the early Limgrave region is a crumbling encampment backed by candle-strewn hearses. Guards in red peer into campfires. Others roam the paths, accompanied by wolves. It’s a tidy little murder-maze with some familiar AI behaviors—as in Souls, the canines are fond of circling you before they pounce. Playing as an Enchanted Knight equipped with spear and staff, I do a bit of circling myself—creeping through bushes to different entrance points and felling sentries with Glintstone spells.
STAB LIBBING
هذه القصة مأخوذة من طبعة March 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة March 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
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