Lost Ark is a game with zero chill. A Korean hybrid of ARPG and MMO, it embodies the best and the worst traits of both genres. Ambitious to a fault, it offers a vast and spectacular fantasy adventure elevated by a stunning combat system and an astonishing sense of scale, although its grand plans are hindered by hackneyed storytelling and a repetitive quest structure.
Right from the off, Lost Ark’s mantra is ‘why fight one enemy when you can fight 20?’ and it gives you the combat skills to facilitate this. You start the game at level ten, with five abilities already unlocked. For the Paladin—the class I spent most of my time with—this includes powers like Spin Slash, a powerful one-two punch of an attack that puts a massive dent in enemy health bars, and Light of Judgement, where your Paladin thrusts his hand forward, emitting a beam of searing light that sends enemies flying back.
The game is structured heavily around these meaty combat skills, to the point that you’ll mostly use your standard attack for mopping up stragglers when the fight’s already been won. Your powers only become more impressive as you level up, too. With higher-level powers unlocked, I liked to open-up combat with Wrath of God, a devastating attack. Then I’d mop up any remaining foes with Flash Slash, where your Paladin moves slowly forward, cutting at the air rapidly like an armored lawnmower.
هذه القصة مأخوذة من طبعة May 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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