A lot of sci-fi ideas seem to have their roots in the ’70s. We don’t know whether it’s the availability of mind-bending drugs at the time, or the free love, or the fashions, but something seems to have sparked off a load of ideas that still seem modern today.
One of those ideas is the brain/computer interface (BCI), which you kind of expect Elon Musk to talk about in the same way he might discuss hollowing out a volcano, but sit up and take notice when Valve starts talking about it too. Research into them began in the ’70s, and earlier this year the UK Government received a report into them from the Parliamentary Office of Science and Technology, in which it was stated that entertainment companies are developing non-invasive BCIs “to play computer games”. This no doubt made a few honorable members wonder what a ‘computer game’ was, but the next sentence is even better: These products are currently being offered to consumers.
Non-invasive BCIs, which use sensors worn on the skull, are a world away from the invasive type Musk is implanting in the skulls of pigs, which he describes as “kind of like a Fitbit in your skull with tiny wires”. We’re not sure we’d want that, but for anyone who’s suffered a disconnection between their brain and the rest of their body, perhaps as a result of an accident, an implant may be able to reconnect the nerve signals.
هذه القصة مأخوذة من طبعة February 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة February 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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