RAINBOW SIX EXTRACTION
PC Gamer US Edition|September 2021
We played Ubisoft’s slower, more methodical take on Left 4 Dead
Morgan Park
RAINBOW SIX EXTRACTION

It feels like ages ago that Rainbow Six Extraction was announced, but I just Googled it, and it turns out that was only 2019? Time flies in quarantine, especially for a game originally titled Quarantine. A year before that, Ubisoft proved that a co-op zombie game based on the PvP-focused Rainbow Six Siege could actually work, with a fun side mode.

That mode was called Outbreak, and it only lasted for a couple of weeks before it disappeared forever. At the time, the fun three-mission campaign gave us major Left 4 Dead vibes. Ubisoft absorbed feedback, formed an entirely new team within its Montreal studio, and got to work to flesh it out.

After a few hours playing Extraction, I’m starting to think it’s actually the anti-Left 4 Dead. It has safe rooms, special infected types, and scarce medkits, but Extraction’s pacing is completely different from the chaos I’m used to in co-op zombie slaying.

The mission our group of three played was an almost leisurely stroll with small bursts of action throughout. I never encountered that classic scenario where I’m hurrying down a hallway with 23 zombies (technically aliens called ‘parasites’ in Extraction) behind me in a full-sprint to eat my flesh. I did, however, have to pull Sledge out of a gooey alien cocoon, dodge fleshy scab growths that ambushed me from the ceiling, and trudge through black ooze that can coat every inch of a room. Gross, in a good way.

SNAIL’S PACE

هذه القصة مأخوذة من طبعة September 2021 من PC Gamer US Edition.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة September 2021 من PC Gamer US Edition.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.