Step out onto the promenade of Imagination Island, and you’ll catch a glimpse of an expansive vista in the hazy glow of the morning sunlight, filled with roller coasters, food stands, and a cathedral that would give the Sagrada Família a run for its money. It’s a Minecraft world built by creator collective BlockWorks, and every inch has been constructed to showcase the most dramatic change to Minecraft’s graphics since it launched a decade ago.
The Minecraft with RTX update flaunts its new suite of ray-traced effects—including reflections, global illumination, shadows, and refraction—powered by an all-encompassing path tracer.
“After Quake II RTX, we knew it was possible,” says Oli Wright, Nvidia GeForce devtech engineer. “So it seems natural to go that way for Minecraft. It’s going to get the best results. Doing individual effects will get you partway there, but not the whole deal… it’s where all games are going to end up at some point. Just a question of when.”
“We’ve had a history of making these kind of big technological bets,” adds Kasia Swica, senior program manager. “So whether it’s been early adoption of virtual reality, cross-platform play between mobile, PC, and console, especially from our engineering side, they’re really looking for what’s next to bring the franchise forward constantly. So ray tracing seemed like a good fit.”
LIGHT SHOW
هذه القصة مأخوذة من طبعة August 2020 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2020 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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