I’ve never given much thought to the ‘skip dialogue’ button in a videogame, but after playing The Stanley Parable: Ultra Deluxe I can’t stop thinking about it. The button is just one of several new features explored in the “expanded reimagining” of 2013’s The Stanley Parable, which once again turns the act of playing a game into a hilarious, surprising and thoughtful examination of games and game development, players and player choice, and yes, even simple buttons.
But what even is Ultra Deluxe? It’s not just a remaster, though the original game has been faithfully rebuilt in Unity. You can play through it once again as office worker Stanley, who realizes he’s the only one in the building and sets out to discover why while a gentle storybook-style narration guides him through the empty corridors and rooms. Once again, the simple act of disobeying the narrator and making your own choices leads to numerous branching paths, a range of reactions from the narrator, multiple endings and the pure joy of doing something unexpected and discovering the game fully expected you to do it.
But at some point while replaying the new version of the old The Stanley Parable, the new content begins to intrude. It’s not a subtle introduction—a door labeled New Content appears in the familiar office corridor you’ve walked down a dozen times already. Step through it, and a bunch of new features are trotted out to you. Like a bucket that Stanley can pick up and carry around with him.
BUCKETS OF FUN
هذه القصة مأخوذة من طبعة August 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'