It’s my birthday, and my uncle is footing the bill. My birthday is today. And tomorrow. My birthday stretches from now and into infinity, spilling out over the horizon. My birthday eats the sky and the stars, it laps up the morning light, and spits out fries and soda. On this island of knock-off Chuck E Cheese arcades and dimly lit roadside gas stations, I can spend as much money on credits as I want and play games like skee-ball until my skin is bread crust. In The Coin Game, it could well be my birthday until the day I die. These are the perks of Birthday Mode.
The Coin Game doesn’t readily give off the impression that it’s a simulated, ongoing episode of The Twilight Zone. A quick look at the Steam page, and you might get the idea it’s a one-man passion project, an Early Access release that uses stock assets to prop up a simple ode to mechanical arcade games. And it is. You can play The Coin Game as a simple Chuck E Cheese analog. You can exchange tickets for cheap toys. You can catch a live performance from an animatronic band, Teddy and the Ticket Stealers, featuring a Rastafarian banana. You can ask your uncle for more money as often as you like. But I want to go outside. So I do.
هذه القصة مأخوذة من طبعة September 2020 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2020 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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