There are rare few games done dirtier than Titanfall 2. Sequel to a risky new IP, doomed by a release sandwiched between Call of Duty and Battlefield, usurped by its own battle royale spin-off, and nigh-unplayable for the last year thanks to an absurd conspiracy of hackers and DDoS attacks, Titanfall 2 was perhaps always destined to be a cult classic.
Of course, you don’t get to the cult classic status without being good as hell. And on revisiting Respawn’s 2016 mech-n-parkour-’em-up over the winter break, I was reminded just how joyous it is to slide, grapple, and wall-run across Titanfall 2’s battlefields.
See, when Respawn debuted with the first Titanfall’s wall-running soldiers, it tore up the FPS rulebook. The first game might not have set sales records, but when even Call of Duty is nicking your far-future acrobatics, you can confidently say you’ve made your mark.
Titanfall 2 is rightfully built on that foundation with even more expressive movement. Pilots could now skid around with the king of videogame but slides, maintaining momentum with grappling hooks, and pumping their muscles full of gooey green adrenaline. It still takes a bit of work to get yourself going, but once you’re in full stride, you can clear entire arenas in seconds. It is absolutely joyous.
هذه القصة مأخوذة من طبعة May 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة May 2022 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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