There’s a rich and deep visual tradition for filmmakers to tap into when they approach an adaptation of a comic book. For Doctor Strange in the Multiverse of Madness, the world of Marvel’s Doctor Strange comic heritage, and the established visual style of the character’s first eponymous feature film (2016) provided opportunities to both honour the legacy and strike out to create new images and forms. A fusion of genres – fantasy, horror, and time travel – as it progresses, Doctor Strange in the Multiverse of Madness becomes increasingly Gothic and horror-styled, and has a visual energy that might be familiar from other Sam Raimi movies; notably The Evil Dead and his Spider-Man films.
Fundamental to the work required to mount a lavishly resourced comic book movie like Doctor Strange in the Multiverse of Madness is the input of a visual development and concept art team, whose work becomes part of a dynamic with the visual effects and animation departments to tell a story in a coherent and vivid way.
Sylvain Degrotte, a CG supervisor at Framestore, offers a deep dive into the creative choices and challenges of the project for the studio’s visual development team, and how that work informs visual effects elements. The concept art generated by the team at Framestore allowed for an exploration of storytelling possibilities around mood, scale, genre, tone, and key points of character and plot.
هذه القصة مأخوذة من طبعة May 2023 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
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هذه القصة مأخوذة من طبعة May 2023 من ImagineFX.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world