Jordan Weisman’s CV is something to behold. It begins in 1980, when he co-founded FASA Corporation, maker of the enduring tabletop games Shadowrun and BattleTech; in the early 1990s, the latter series birthed a chain of BattleTech Centers, pioneering virtual entertainment venues with 3D networked combat. He’s also at least partly responsible for the MechWarrior videogames, the Crimson Skies universe, collectible miniatures company WizKids, and Harebrained Schemes, developer of assorted videogames, primarily based on Weisman’s creations.
In short, then, he is something of a serial entrepreneur, always looking for the next big idea. His latest is Adventure Forge, a creation tool that lets players develop their own narrative games – digital ones, that is, though informed by his years spent working in tabletop gaming. “Some of my favourite stories are the stories that players have told me,” Weisman tells us. “I feel that the roleplaying universes that I created just kind of set the table, and then they made the meal. And they make wonderful, wonderful meals.” What if he could enable video game players to tell their own stories, regardless of aptitude? “All of us can pick up a paintbrush and paint badly,” he says, “but it’s very hard to make games of any kind, good or bad.”
هذه القصة مأخوذة من طبعة August 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart