Stranded on an Earth coated in toxic dust, we take whatever food we can get. From our position atop a creaking metal tower, one of a smattering of structures tall enough to keep their heads above the murk, our only recourse is a kind of fishing winch fitted with a lure, which we lower through the cloud to attract whatever dwells below. Invariably, the delicacies we pull up are manky dust cabbages and dust moths, or if we’re lucky a fat dust moth – lucky because it’s more filling, so we won’t have to reach back into the polluted larder quite so soon. Whatever emerges, though, Forever Skies has us queasily wondering what the hell else is down there.
The post-cataclysmic nature of this scenario is familiar, of course, but Far From Home has taken the extreme step of creating an Earth that’s fully uninhabitable, the last humans long since self-exiled to space stations. Your explorer is a lone scientist, crashing down in a small pod with hopes of figuring out the ecological catastrophe that befell the world years before. Supplies are limited, so you need to procure and produce more on site. The only early aid to such endeavours comes from the remains of a past expedition, which left behind an incomplete airship, the winch and a 3D printer.
هذه القصة مأخوذة من طبعة October 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة October 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image