THE CASE GOLDEN OF THE IDOL
Edge UK|September 2023
How two Latvian brothers, seeking to build a better tower defence, instead reimagined the whodunnit
JON BAILES
THE CASE GOLDEN OF THE IDOL

Anyone who’s played Color Gray Games’ offbeat detective story will know that it revolves around a sinister secret brotherhood, a Freemason-like cult obsessed with sticking to the upper rungs of society. It was a very different kind of brotherhood that brought the game into being, however, as a pair of Latvian siblings – one an artist, the other a programmer and former co-founder of a socialnetworking game firm – combined their talents to produce this indie gem. Not that they necessarily expected to get that far, having set out with extremely modest ambitions.

As we discuss the origin story of The Case Of The Golden Idol with Ernests and Andrejs Klavinš, words such as “dabble” and “tinker” establish a prevailing theme. Ernests had worked for some 20 years at newspapers and a weekly journal providing a range of art, including political cartoons, but had dabbled in game design along the way. Meanwhile, Andrejs’ company, Next Level SIA, had boomed and then gone bust. “For some years we were very successful,” he says. “Then we were tremendously unsuccessful.” He left the game industry disillusioned – but in time, Ernests suggested “it was a great opportunity for us to tinker with game development”.

هذه القصة مأخوذة من طبعة September 2023 من Edge UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة September 2023 من Edge UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

المزيد من القصص من EDGE UK مشاهدة الكل
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025