Developer Bellular Studios
Publisher Fellow Traveller
Format PC
Origin UK
Release TBA 2022
Recently in these pages - E367, if you're keeping count we featured Inua: A Story of Ice And Time, which used Sir John Franklin's lost expedition to find the Northwest Passage as a jumping-off point to explore the cosmology of the Inuit people who were there long before him. The Pale Beyond uses the same tale as loose inspiration, but stays with the crew. The premise is summed up in a line of an opening poem: "What will ye do, when steel hearts break and courage does abscond?"
The appeal of adapting Franklin's story is twofold. First, it's a tale that, by dint of the many unknowns surrounding the expedition, provides fertile ground to imagine the potential outcomes. Second, it's a tale of hubris: the idea that such a dangerous place could be charted is built upon an arrogant belief that this world is ours to be conquered; that the extremes of nature can be overcome. Which makes it the perfect scenario for a narrative-led videogame, where our choices determine our path through these lands. Our involvement here is, in itself, an act of hubris: to play is to dare to believe we could have succeeded where Franklin failed.
هذه القصة مأخوذة من طبعة August 2022 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة August 2022 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image