Just as expected, Apple’s entry into the world of extended reality (or XR, encapsulating both VR and AR) diverges from the path trodden by the likes of Meta and Valve. However, rather than presenting something that gets closer to the construction ideal of a pair of spectacles, the company’s Vision Pro hardware, unveiled at its WWDC event in June, turns out to be almost as obtrusive as any other headset we’ve been invited to strap to our faces in recent years.
And it has to be: in order to deliver the kind of performance required to facilitate its unique feature set, the Vision Pro headset is loaded with more technology than has ever been crammed into such a device, with Apple’s M2 silicon working in concert with its new R1 chip, which is designed specifically to process input from the hardware’s sensors, mics and 12 individual cameras. It needs so many of the latter partly because of the system’s control interface, which eliminates additional physical controllers in favour of parsing movements of your head, hands and eyes.
هذه القصة مأخوذة من طبعة September 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة September 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image